Macros | |
#define | FCM_PRESENT |
#define | MULTIPLE_SCENES_LEVELS |
#define | LOADING_SCENE |
#define FCM_PRESENT |
Activates code rows for Firebase messaging. Firebase SDK must be added to use. More information in Push notifications section of documentation.
Definition at line 9 of file GamePreparationManager.cs.
#define LOADING_SCENE |
Activates code rows, that should be run if game has loading scene running on level switching
Definition at line 13 of file GamePreparationManager.cs.
#define MULTIPLE_SCENES_LEVELS |
Activates code rows, written for multiple levels scenes gameplay mechanics.
Definition at line 11 of file GamePreparationManager.cs.