Provided macros description

Macros

#define FCM_PRESENT
 
#define MULTIPLE_SCENES_LEVELS
 
#define LOADING_SCENE
 

Detailed Description

Macro Definition Documentation

◆ FCM_PRESENT

#define FCM_PRESENT

Activates code rows for Firebase messaging. Firebase SDK must be added to use. More information in Push notifications section of documentation.

Definition at line 9 of file GamePreparationManager.cs.

◆ LOADING_SCENE

#define LOADING_SCENE

Activates code rows, that should be run if game has loading scene running on level switching

Definition at line 13 of file GamePreparationManager.cs.

◆ MULTIPLE_SCENES_LEVELS

#define MULTIPLE_SCENES_LEVELS

Activates code rows, written for multiple levels scenes gameplay mechanics.

Definition at line 11 of file GamePreparationManager.cs.